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For those who do not know what the term video editing means:
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Some video editing software is useful for the editing, some of the software is necessary for the post-production.
I have always admired the work of the late, great Japanese artist/designer, Shigeru Mizuhashi. I always wonder, however, why Mizuhashi never made a video game, why he did not give our gaming culture a video game artist like Miyazaki, or why he did not use what he learned from the Nintendo 64.
What you don’t know is that I was a bit of a Mizuhashi obsessive back in college; and that my love affair may be in its final days.
Back in 1993 I lived in Japan and was an assistant professor at the University of Tsukuba. (When I arrived at my position I was already pretty good with the Nintendo 64.) I also taught classes in computer graphics and game coding for years. It was during this time that I became a Mizuhashi fan. After a little bit, I started reading up on the art of his.
Here’s what I learned:
1. Mizuhashi was always drawing. Not just anything, but anything. Sometimes his sketches look the way they do now, like this:
Sometimes, he would do this very same picture with a really, really different lighting:
2. He was constantly inventing things that could not exist. This is why you cannot just think of him as a designer. When he was learning “how to design in an arcade game,” one of his favorite games had to do with the concept of time:
To make such a game, you needed the graphics and the gameplay, which Mizuhashi did not have. For a start he needed a color palette as he never really liked the palette of the games that were out at the time. He also needed a way of combining his sketches in color:
In a certain sense, Mizuhashi was one of the game industry’s first great coloraturists.
That being said, I do not think I have seen many of his games since then. (I do hope a future release is announced!)
3. He drew all of his games in pencil. His games never looked like a photo or illustration. You can barely
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